Botj

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SYNOPSIS

 

Alone, high on petrol fumes, he breaks into the Community Centre and continues his violent rampage, inadvertently setting the building alight and burning his arm badly in the process. Botj awakens the next morning in hospital, knowing he has sealed his fate by breaking the law once again.

Lorrpu is by his side and becomes determined to save Botj from the law and himself. Lorrpu knows that the only way to do this is to take Botj's case to Dawu, the elder, who is away on tribal business in Darwin, 300 miles away. But there are problems. Lorrpu is unsure whether his gamble will pay off. He has no money, no transport, and Milika steadfastly refuses to risk his own future for a "no hoper".

Yet Lorrpu is determined to carry out his course of action, and he helps Botj escape from hospital, providing him with clothes. The boys steal away to an abandoned shelter - their secret spot - in preparation for their journey. Once there, they are joined by a reluctant Milika, who is drawn by the bonds of friendship that still exist between the three of them (and a secret desire to purchase a new pair of football boots).

They embark on their journey through the dense and dangerous north-eastern wilderness, toward an uncertain future, each with their own agenda. For Lorrpu it is an opportunity to live out his dream of being a great hunter, to test his skills and his cultural knowledge against the harsh reality of the Arnhem Land wilderness and to see Botj well again before they plead his case to the elder. For Milika it is a test of loyalty to his friends, a last act of boyhood and a chance to get a glimpse of the outside world, the white world, for which he is destined. And for Botj, it is a chance at life again…

 

©2000 The Australian Children's Television Foundation